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The author will argue that interfaces need to communicate something of their task and that cognitive affordances (Gibson 1979) associated with the performance interface become paramount if the musical outcomes are to be perceived as clearly tied to real-time performance gestures – in other words, that the audience are witnessing the creation of the music in that moment as distinct to the manipulation of pre-recorded or pre-sequenced events. Critics argue that performances of this nature fail to engage audiences because many performers use the mouse and/or computer keyboard to control their musical works, leaving no visual cues to guide the audience as to the correlation between performance gestures and musical outcomes. It brings with it many issues pertaining to the communication of musical intent. This is an interactive tutorial for GEM, its just the tip of the iceberg but its a good. If (!float.IsNaN(roll) !float.The use of a laptop computer for musical performance has become widespread in the electronic music community. Next to the WiiMote name in the list, click the dash under event-type and click on OSC Message. Private static extern float wiimote_getYaw(int which) Ĭursor_tex = (Texture2D) Resources.Load("crosshair") įloat roll = Mathf.Round(wiimote_getRoll(i)) įloat p = Mathf.Round(wiimote_getPitch(i)) įloat yaw = Mathf.Round(wiimote_getYaw(i)) ĭisplay = "Wiimote " i " accX: " x " accY: " y " accZ: " z " roll: " roll " pitch: " p " yaw: " yaw " IR X: " ir_x " IR Y: " ir_y "\n" Click on Devices > WiiMote Click on Pair a WiiMote and click the red button on the back of the WiiMote If your WiiMote is connected, go back to the main panel and normally you will see a WiiMote is added in the list. Private static extern float wiimote_getPitch(int which) Private static extern float wiimote_getRoll(int which) a means to send WiiMote data through OSCulator and then into Max for Live. Private static extern float wiimote_getIrY(int which) Announcements for releases of new music, max for live devices, tutorials, etc. Private static extern float wiimote_getIrX(int which) Private static extern byte wiimote_getAccZ(int which) Private static extern byte wiimote_getAccY(int which) Private static extern byte wiimote_getAccX(int which) Private static extern int wiimote_count() Private static extern void wiimote_stop() #Osculator wiimote tutorial mac2D slider, and button data from TouchOSC via OSCulator (runs on Mac only). Private static extern void wiimote_start() (for desktop
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